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Sphere Displacement and Collision Avoidance - 3D Collisions in GameMaker
Raycasts - 3D Collisions in GameMaker
Game World (Act II) - 3D Collisions in GameMaker
Game Maker 3D Tutorial 4: 3D Collisions & Jumping
Sphere Collisions - 3D Collisions in GameMaker
Point Containment - 3D Collisions in GameMaker
Quadtrees - 3D Collisions in GameMaker
Optimized Collision Worlds - 3D Collisions in GameMaker
Triangles and Points and Spheres - 3D Collisions in GameMaker
Raycast Hit Information - 3D Collisions in GameMaker
More Helper Functions - 3D Collisions in GameMaker
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Last Updated: October 5, 2026
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Summary
I'm a huge proponent of not unnecessarily complicating things. Let's talk about using What if instead of moving a distance and checking for You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ... Link to the place_meeting_ext script and explanation: pastebin.com/LzG7xH45 The next step in learning how to make a fully ... It's time to start writing the actual Let's work out whether or not a triangle contains a point. After that, working out whether a triangle and a sphere intersect is pretty ... It's often useful to obtain more information about the intersection of a raycast into an object, such as the Soon we're going to implement the last of the primitive
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