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Faster Mesh Collisions - 3D Collisions in GameMaker
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Last Updated: October 4, 2026
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Summary
What if instead of moving a distance and checking for collision, you could instead implement a form of Let's work out whether or not a triangle contains a point. After that, working out whether a triangle and a We can make use of some of the improvements I made to the You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ... Let's take what we learned from sorting triangle meshes into a hierarchy for Having one object bounce off a surface is a somewhat common thing to do in games. There's a simple math equation you can use ... Let's use the octrees that we wrote last time to speed up Soon we're going to implement the last of the primitive
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