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Capsule Extras - 3D Collisions in GameMaker
More Helper Functions - 3D Collisions in GameMaker
Really Fast 3D Collisions in GameMaker
Extra Helper Functions, Triangles, AABBs, and Planes - 3D Collisions in GameMaker
Line Segment Tests - 3D Collisions in GameMaker
The Ultimate Guide to Collisions in GameMaker
Sphere Collisions - 3D Collisions in GameMaker
Collision Filtering - 3D Collisions in GameMaker
Game World (Act II) - 3D Collisions in GameMaker
Optimized Collision Worlds - 3D Collisions in GameMaker
Collision Objects - 3D Collisions in GameMaker
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Last Updated: October 4, 2026
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Summary
You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ... It's often useful to obtain more information about the intersection of a Let's use the octrees that we wrote last time to speed up What if instead of moving a distance and checking for Soon we're going to implement the last of the primitive Let's bring our experiments with 2D Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ... We can detect if spheres are colliding with different shapes. This is a fairly trivial task, due in large part to the NearestPoint code ... Let's take what we learned from sorting triangle meshes into a hierarchy for