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Faster Mesh Collisions - 3D Collisions in GameMaker
3D Wizards - Week 11 - Adding Collision Systems
The Ultimate Guide to Collisions in GameMaker
Sphere Collisions - 3D Collisions in GameMaker
More Helper Functions - 3D Collisions in GameMaker
Line Segment Tests - 3D Collisions in GameMaker
Box Collisions and Plane Collisions - 3D Collisions in GameMaker
Extra Helper Functions, Triangles, AABBs, and Planes - 3D Collisions in GameMaker
Sphere Displacement and Collision Avoidance - 3D Collisions in GameMaker
Capsules and Basic Shapes - 3D Collisions in GameMaker
Raycast Hit Information - 3D Collisions in GameMaker
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Last Updated: October 4, 2026
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Summary
It's time to start writing the actual You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ... Let's work out whether or not a triangle contains a Let's use the octrees that we wrote last time to speed up ... release. github.com/DragoniteSpam- Soon we're going to implement the last of the primitive Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ... What if instead of moving a distance and checking for It's often useful to obtain more information about the intersection of a raycast into an object, such as the exact location where the ...
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