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3D Collisions Introduction - 3D Collisions in GameMaker
Spatial Hash Setup - 3D Collisions in GameMaker
Capsules and Basic Shapes - 3D Collisions in GameMaker
Collision Filtering - 3D Collisions in GameMaker
Spatial Hashes - Checking Collisions - 3D Collisions in GameMaker
Collision Objects - 3D Collisions in GameMaker
Really Fast 3D Collisions in GameMaker
Camera Frustums - 3D Collisions in GameMaker
Using 2D Collisions in 3D Games
Faster Mesh Collisions - 3D Collisions in GameMaker
Sphere Collisions - 3D Collisions in GameMaker
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Last Updated: October 4, 2026
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Summary
Soon we're going to implement the last of the primitive Spatial hashes are an alternate way to optimize The last two episodes were focused on setting up spatial hashes. Let's finally implement Let's bring our experiments with 2D I'm a huge proponent of not unnecessarily complicating things. Let's talk about using Let's use the octrees that we wrote last time to speed up