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Faster Mesh Collisions - 3D Collisions in GameMaker
Collision Filtering - 3D Collisions in GameMaker
Sphere Displacement and Collision Avoidance - 3D Collisions in GameMaker
The Ultimate Guide to Collisions in GameMaker
Optimized Collision Worlds - 3D Collisions in GameMaker
Box Collisions and Plane Collisions - 3D Collisions in GameMaker
Sphere Collisions - 3D Collisions in GameMaker
Point Containment - 3D Collisions in GameMaker
Transformed Models - 3D Collisions in GameMaker
Extra Helper Functions, Triangles, AABBs, and Planes - 3D Collisions in GameMaker
Raycasts - 3D Collisions in GameMaker
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Last Updated: October 4, 2026
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Summary
The last two episodes were focused on setting up Let's write some code to add objects to Let's use the octrees that we wrote last time to speed up What if instead of moving a distance and Let's take what we learned from sorting triangle meshes into a hierarchy for It's time to start writing the actual The final "shapes" that I'm going to implement in this Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ...
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