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Collision Filtering - 3D Collisions in GameMaker
Sphere Collisions - 3D Collisions in GameMaker
Optimized Collision Worlds - 3D Collisions in GameMaker
Using 2D Collisions in 3D Games
Raycasts - 3D Collisions in GameMaker
Extra Helper Functions, Triangles, AABBs, and Planes - 3D Collisions in GameMaker
Point Containment - 3D Collisions in GameMaker
Game World (Act II) - 3D Collisions in GameMaker
Basic Collisions in GameMaker
Triangles and Points and Spheres - 3D Collisions in GameMaker
Quadtrees - 3D Collisions in GameMaker
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Last Updated: October 4, 2026
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Summary
Let's use the octrees that we wrote last time to speed up Let's take what we learned from sorting triangle meshes into a hierarchy for I'm a huge proponent of not unnecessarily complicating things. Let's talk about using You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ... Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ... It's time to start writing the actual Let's work out whether or not a triangle contains a point. After that, working out whether a triangle and a sphere intersect is pretty ...
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