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Triangles and Points and Spheres - 3D Collisions in GameMaker
Collision Filtering - 3D Collisions in GameMaker
Raycasts - 3D Collisions in GameMaker
Point Containment - 3D Collisions in GameMaker
Game Maker 3D Tutorial: 3D Collisions
Capsules and Basic Shapes - 3D Collisions in GameMaker
Sphere Collisions - 3D Collisions in GameMaker
One line collision system - Add casually [GameMaker beta]
Faster Mesh Collisions - 3D Collisions in GameMaker
3D Collisions - Act 2 (Compilation)
Quadtrees - 3D Collisions in GameMaker
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Last Updated: October 4, 2026
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Summary
Let's talk about raycasting into triangles! This would be a bit of an ordeal if not for the fact that we already implemented ray-plane ... Soon we're going to implement the last of the primitive Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ... Let's work out whether or not a triangle contains a point. After that, working out whether a triangle and a sphere intersect is pretty ... You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ... It's time to start writing the actual There is not much to say besides that YoYo Games added in their beta casually a one Let's use the octrees that we wrote last time to speed up
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