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Rive 101 - State Machine Layers
Rive 101 - Build a simple button
Rive 101 - Selection
Rive 101 - Common State Machine Issue
Rive 101 - Interface
Rive 101 - Single Animation States
The Easiest Way to Make an Interactive Button in Rive (Databinding)
Rive 101 - Assets Panel
Rive 101 - Align and Distribute
Rive 101 - Work Area
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Last Updated: September 24, 2026
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Summary
State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and . In this section, we'll talk through all the ways you can select objects on an Artboard. The most common problem that new users face while working with the state machine is keeping track of what properties need ... States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... Use the assets panel to import different types of files into Align tools allow us to align and distribute objects on the stage. A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific