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Rive 101 - Align and Distribute
Rive 101 - Lists
Rive 101 - List Index
Rive 101- Bind Direction
Rive 101 - Components
Rive 101 - Single Animation States
Rive 101 - State Machine Layers
Rive 101 - And/Or Transitions
Rive 101 - Build a simple button
Rive 101 - Audio Events
Rive 101 - Fills and Strokes
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Last Updated: September 24, 2026
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Summary
In this section, we'll talk through all the ways you can 0:00 Intro 0:15 Interacting with the stage 1:35 Interacting with groups 2:43 Outro Learn how to navigate and Align tools allow us to align and distribute objects on the stage. Lists allow you to use View Model Instances as elements within Layouts. The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ... The direction of your data binds are important. This tutorial covers the several different methods of binding including: ... Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. We can add multiple conditions to a transition to create an And transition, but we can also make multiple transitions to the same ... In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and . Audio Events allow you to attach sound effects to your In this video, we discuss how to use Fills and Strokes and how to copy and paste them from one object to another. Copy Style ...