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Rive 101 - Single Animation States
Rive 101 - Origin and Freeze
Rive 101 - Transitions
Rive 101 - State Machine Layers
Rive 101 - Lists
Rive 101 - Audio Events
Rive 101 - Quantize
Rive 101 - Interface
Rive 101 - Selection
Rive 101 - Build a simple button
Rive 101 - And/Or Transitions
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Last Updated: September 30, 2026
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Summary
In this video, we'll discuss how to navigate the The Any State Node allows you to transition to any state, regardless of which state your state machine is currently in. It is extremely ... The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ... States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... When you transform objects, their children inherit the same transformations. The location where these transformations happen ... Transitions supply the logical map for the state machine to . Use them to travel from one state to another using whatever ... State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Lists allow you to use View Model Instances as elements within Layouts. Audio Events allow you to attach sound effects to your Rive files. In this section, we'll talk through all the ways you can select objects on an Artboard. In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and . We can add multiple conditions to a transition to create an And transition, but we can also make multiple transitions to the same ...