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Rive 101 - Interface
Rive 101 - Selection
Rive 101 - Artboards
Rive 101 - Exit State
Rive 101 - Snapping
Rive 101 - Listeners
Rive 101 - Transitions
Rive 101 - Lists
Rive 101 - View Model Properties
Rive 101 - Fills and Strokes
Rive 101 - Audio Events
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Last Updated: September 26, 2026
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Summary
The IK Constraint changes how our bones work from Forward Kinematics to Inverse Kinematics. In other words, we can use a ... The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ... In this section, we'll talk through all the ways you can select objects on an Artboard. Artboards are the foundation of your compositions across both design and animate mode. They act as the root of every hierarchy ... The exit state does NOT shut down your entire state machine. Transitioning to the Exit State will make only that specific state ... In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Activate/Deactivate Snapping: ... Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine. Transitions supply the logical map for the state machine to . Use them to travel from one state to another using whatever ... Lists allow you to use View Model Instances as elements within Layouts. This video explains the difference between State Machine Inputs and View Model Properties. We are politely encouraging all ... In this video, we discuss how to use Fills and Strokes and how to copy and paste them from one object to another. Copy Style ... Audio Events allow you to attach sound effects to your