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Last Updated: September 26, 2026
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Summary
Today, we implemented row-clearing with a fun animation, and also improved the game's visuals. Get early access to this entire course now on Net Ninja Pro: netninja.dev/p/build-a- Today we fixed the rotation and offsets, fixed the I-beam rotation, solved counterclockwise rotation, and did a lot of refactoring and ... NEED HELP? Watch this first and then Today we did many things: * Remove deepcopy * Bind End to snap down * Bind Control and Z to snap left * Bind 0 and C to snap ... Today we will look into making piece rotation feel more natural, and possibly add the row-clearing mechanic. Today we will add audio to our game. The plan for today is to add vertical guide lines and do some slight Today we'll add an option to get random pieces without replacement (what's currently implemented) or with replacement (the ... Now with shapes on stage, they start moving. I have no idea what I'm doing with this but I'm going to try to implement