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Last Updated: September 26, 2026
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Summary
Today we fixed the rotation and offsets, fixed the I-beam rotation, solved counterclockwise rotation, and did a lot of refactoring and ... Get early access to this entire course now on Net Ninja Pro: netninja.dev/p/build-a- Today we will look into making piece rotation feel more natural, and possibly add the row-clearing mechanic. Today, we implemented row-clearing with a fun animation, and also improved the game's visuals. I have no idea what I'm doing with this but I'm going to try to implement The plan for today is to implement piece rotation. Today we did many things: * Remove deepcopy * Bind End to snap down * Bind Control and Z to snap left * Bind 0 and C to snap ... Support the stream: streamlabs.com/cghoussem. Today we will add audio to our game. Today we fixed the bug that caused pieces to collide with themselves when they try to move. We also tested piece collision by ...