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Create Your Own Tetris Part 13: Detecting Keyboard Input
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Last Updated: September 26, 2026
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Today we'll add an option to get random pieces without replacement (what's currently implemented) or with replacement (the ... Today we will add audio to our game. The plan for today is to add vertical guide lines and do some slight I have no idea what I'm doing with this but I'm going to try to implement Today we're just going to add the raw line score. Today we'll added a representation of the board and got a piece to move downwards. Get early access to this entire course now on Net Ninja Pro: netninja.dev/p/build-a- Today we did many things: * Remove deepcopy * Bind End to snap down * Bind Control and Z to snap left * Bind 0 and C to snap ... How to detect keyboard input and move shapes. Support the stream: streamlabs.com/cghoussem. Today we got a general idea of how we'll manage each piece, and got an initial piece to spawn at the top of the board. Today we will look into making piece rotation feel more natural, and possibly add the row-clearing mechanic. Today we fixed the bug that caused pieces to collide with themselves when they try to move. We also tested piece collision by ... In this segment, we added lateral movement, and introduced a bug that causes the active piece to collide with itself.