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Last Updated: September 25, 2026
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Today we will look into making piece rotation feel more natural, and possibly add the row-clearing mechanic. Get early access to this entire course now on Net Ninja Pro: netninja.dev/p/build-a- Today we fixed the rotation and offsets, fixed the I-beam rotation, solved counterclockwise rotation, and did a lot of refactoring and ... At long last, we begin building the schematic for our CPU. *ERRATA*: Alert viewer Ivan points out that the selector for our mux that ... The plan for today is to implement piece rotation. Today we're going to implement hover and easy spin. I have no idea what I'm doing with this but I'm going to try to implement Today we did many things: * Remove deepcopy * Bind End to snap down * Bind Control and Z to snap left * Bind 0 and C to snap ... Today we fixed the bug that caused pieces to collide with themselves when they try to move. We also tested piece collision by ... Today we got a general idea of how we'll manage each piece, and got an initial piece to spawn at the top of the board. Today we will add audio to our game.