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Building Levels - Alt-Fire Devlog 4 (Part 1)
Astra - Devlog #8
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Last Updated: September 28, 2026
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Day 2 of building the space sim I got tired of waiting for. Procedural noise is in, and the quadtree terrain can already produce ... Day 3 of building the space sim I got tired of waiting for. Improved lighting and Hillaire-based atmospheres are in. Still needs ... Small update on hab/outpost generation in Day 6 of building the space sim I got tired of waiting for. 100 players, 3 workers, one continuous world. Authority transfers when a ... Still day 1 of building the space sim I got tired of waiting for. 1000000 rotating cubes at ~2–3 ms. Build for stupid scale first, ... Day 15 of building the space sim we got tired of waiting for. After a few unexpected detours, I'm back to preparing for our demo in ... Day 7 of building the space sim I got tired of waiting for. Spent most of today dealing with the less glamorous parts of building an ... Day 8 of building the space sim I got tired of waiting for: # Still on day 1 of building the space sim I got tired of waiting for. Spherized-cube planet, quadtree terrain LOD, and edge fans ... Levels, in most games, are a heavy production burden, so I opted to put my experience as a level designer and environment ... Day 5 of building the space sim I got tired of waiting for. Networking is now running on an actual cloud server with real latency, not ...