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Developments
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Astra - Devlog #13
3D Game Dev Changes Forever - GPT-6 Astra
Astra - Devlog #1
Astra - Devlog #2
New Outpost Generation Kit (Astra Devlog)
Astra - Devlog #5
Astra - Devlog #4
Astra - Devlog #3
I Used Astra & Blender to Rebuild My Game Character | Greyhaven Devlog #2
Astra - Devlog #7
GPT-6 Astra + WizardGenie AI Game Engine = Game Dev on Steroids
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Last Updated: September 28, 2026
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Summary
Day 8 of building the space sim I got tired of waiting for: # Day 10 of building the space sim I got tired of waiting for: Day 6 of building the space sim I got tired of waiting for. 100 players, 3 workers, one continuous world. Authority transfers when a ... Day 7 of building the space sim I got tired of waiting for. Spent most of today dealing with the less glamorous parts of building an ... Day 13 of building the space sim I got tired of waiting for. We're one step closer to our first major milestone: a fully working ... Sorceress & WizardGenie Game Engine & Suite → sorceress.games?utm_source= Day 1 of building the space sim I got tired of waiting for. Vulkan initialized. World-space positions are 64-bit, added camera ... Still day 1 of building the space sim I got tired of waiting for. 1000000 rotating cubes at ~2–3 ms. Build for stupid scale first, ... Small update on hab/outpost generation in Day 3 of building the space sim I got tired of waiting for. Improved lighting and Hillaire-based atmospheres are in. Still needs ... Day 2 of building the space sim I got tired of waiting for. Procedural noise is in, and the quadtree terrain can already produce ... Still on day 1 of building the space sim I got tired of waiting for. Spherized-cube planet, quadtree terrain LOD, and edge fans ... Still Day 4 of building the space sim I got tired of waiting for. It's early, rough, and nowhere near the scale I ultimately want, but the ...