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Fire Pillars, Floating Tomes, and a New Mage Class - Devlog #7
Astra - Devlog #4
Astra - Devlog #11
Astra - Devlog #5
Astra - Devlog #14
Astra - Devlog #6
Astra - Devlog #2
New Outpost Generation Kit (Astra Devlog)
Astra - Devlog #1
Astra - Devlog #13
Astra - Devlog #3
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Last Updated: September 30, 2026
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Summary
Still Day 4 of building the space sim I got tired of waiting for. It's early, rough, and nowhere near the scale I ultimately want, but the ... Day 5 of building the space sim I got tired of waiting for. Networking is now running on an actual cloud server with real latency, not ... Day 6 of building the space sim I got tired of waiting for. 100 players, 3 workers, one continuous world. Authority transfers when a ... I am a solo dev, working in my free time on my dream game. Welcome to the world of Rivenwatch Online. I've been working on it ... Day 2 of building the space sim I got tired of waiting for. Procedural noise is in, and the quadtree terrain can already produce ... Day 8 of building the space sim I got tired of waiting for: # Day 3 of building the space sim I got tired of waiting for. Improved lighting and Hillaire-based atmospheres are in. Still needs ... Day 15 of building the space sim we got tired of waiting for. After a few unexpected detours, I'm back to preparing for our demo in ... Still day 1 of building the space sim I got tired of waiting for. 1000000 rotating cubes at ~2–3 ms. Build for stupid scale first, ... Small update on hab/outpost generation in Day 13 of building the space sim I got tired of waiting for. We're one step closer to our first major milestone: a fully working ... Still on day 1 of building the space sim I got tired of waiting for. Spherized-cube planet, quadtree terrain LOD, and edge fans ...