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6502 Assembly #15: Worm on the Commodore 128 Part 2
Creating Flashing Border Colors on the Commodore 128 in Machine Language
Commodore 128 Game Programming : SEA WOLF Part 2
Commodore 128 Assembly #31: VDC 80-Column Attributes and Graphics
Commodore 128 Part 2 - Installing a LumaFix128 and a VDC RAM Upgrade
C128 Programming Graphic 2
Commodore 128 Game Programming : SEA WOLF Part 1
Commodore Basic (128) programming graphic
Commodore 128 Official Demo that came on the tutorial disks with the computer
Commodore 128 Assembly Language #21: Worm part 5
THE END - Commodore 128 graphic program
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Last Updated: October 4, 2026
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In this video we'll be discussing Armed with a new power supply and cables from eBay, it's time to plug in my This is a simple video tutorial on displaying In this video we continue working on the Worm game started in adding collision detection and the random placement of a ... In this screencast I'll show you how to create the iconic flashing borders on Complete program will appear on scottyanimation.com when done. My version of SEA WOLF written in Basic 7.0 on the ... Demostrated how attributes -- color, flash, underline, etc. -- work on in the VDC 8563 text display. Then shifted to the VDC's ... Illustration made with VICE 2.1, emulator of the This demo fascinated me, including JS Bach's Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled.
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