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Racing VIC-20 BASIC vs. VIC-20 (cc65 compiled) machine language [Ep 2021.012]
Programming Music in C for the Commodore 64 using cc65, Part 1 [Ep 2021.011]
Commodore 128 Assembly #35: 80-column Graphics #4
C128Neo - New built Commodore C128 in 2021
My Journey in Game Programming - Commodore 64 - C with cc65 the 6502 Compiler- Episode 40
Commodore 128 Assembly: My Programming Environment
Commodore machine language monitor tutorial - c128/c16/plus4/Spuermon 64
Commodore 128 Easy Fun Sprite Programming
C128 Assembly #44: Relocating Zero Page and Stack
Commodore 128 Assembly Programming #22: Worm part 6
Commodore 128 Assembly #34: SHA-256 part 5
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Last Updated: October 4, 2026
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Summary
Memory management (banking) in the Here's a whiteboard tutorial on programming the 80-column screen on the How much faster is machine code than apologies for some glitching... I decided for some reason to max out the MacBook Air's capture settings on OBS Studio) A blog ... A short one this time, as we fix the bugs in the dot-plotting routine from last time. Now we can setup graphics mode on the ... This is the 40th video in a series that shows my journey in game programming. As a hobby, I decided to learn to program by first ... I've had a couple requests to explain my programming environment, so here it is. I use keyboard-driven tools and have things ... Commodore machine language monitor tutorial - This is one I did a while ago and forgot to upload. It shows how to potentially speed up bulk read/write operations by relocating ... Finished the Worm game! Added the score display and the choice to play again or exit to a Ready prompt, and made it auto-boot ... I took a couple of extra days to kick around idea on prepping the message schedule, because I got stuck on that one, trying to ...
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