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LensForge — Physically-Based Kerr Black Hole Renderer | WebGPU + Relativistic Ray Tracing
Ray Tracing in 5 minutes
WebGPU Realtime Raytracing: Multiple Models
I wrote a Ray Tracer from scratch... in a Year
WebGPU - Hardware accelerated Ray Tracing
WebGPU Raytracer test-01
Emulate Hardware Ray Tracing Support on Old GPUs (GCN Old)
Ray marching the Mandelbulb SDF using WebGPU
Pathtracing with WebGPU in Chrome
Ray Tracing Just Got Way More Accessible
I Tried Ray Tracing on a Non‑RT GPU… Here’s What Happened
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Last Updated: October 1, 2026
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Summary
In this video / devlog, I show you my process of improving and creating my raytracing engine in 7 days. We're gonna talk about ... gamedev code: github.com/amengede/ Music: Light Velocity - by Isamu Ohira Project can be found here: github.com/skeletonNatte2/Improved-path- LensForge is my 5th project, and it took me around 19 days to build Version 1. It is a physically-based Kerr black hole renderer ... Equivalent to a 50 minute university lecture on Created using a Fork of Chromium's It runs very smoothly at 120 FPS on full screen normally, but the screen recording made it a bit choppy. My own (very prototype-y) ... It's slow, it's buggy, but it looks it works! Some things I'll need to fix: 1. Unorm to Srgb conversion isn't working so colors are off ...