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EPC2024 | Beyond Wave Function Collapse: Procedural Modeling without Tiles | Paul Merrell
The Wave Function Collapse algorithm
This is coolest algorithm I've ever used: Wave Function Collapse
Wave Function Collapse Algorithm
Procedural Generation with Wave Function Collapse and Model Synthesis | Unity Devlog
Wave Function Collapse demo building a (very simple) level in Unity
Why I use Wave Function Collapse to create levels for my game
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog
What Is The Wave Function Collapse, Actually
Wave Function Collapse - Example Video
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Last Updated: September 25, 2026
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Summary
Straight out of quantum mechanics, In this video i create some castles procedurally using the Paul presents novel techniques for intricate structure generation with minimal training. Rooted in his PhD work on Model ... Generating random worlds using the Data based tiled map generation algorithm. The " In this video, I discuss the technical details of the A small demo project I put together to try implementing the this was so much work i'm about to ( In this 2019 Math for Game Developers session, Freehold Games' Brian Bucklew and others walk through the novel, multi-pass ... In this devlog, I talk about my experiences using