Murmuration of Starling - Simulation of Flocking Boids in C++ / DirectX 11- 2
I Built Flocking Movement In C++
Boids Flocking Simulation.
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Last Updated: September 26, 2026
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In this coding challenge, I create Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the AI has reached in every corner of technological development, whether it be self-driving cars or automatic fans/lights. Can we teach ... This is my 3D implementation of See Part 1 for description. + added basic collision detection / obstacle avoidance. MaxCore™ is a powerful n-core multi-stage data parallel multi-threading system. Shown here is github.com/GavWood/DOGE-Game-Engine.