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Source sdk Waterfall & Dynamic Water Test
😮NEW DYNAMIC STORM OVERRIDE😮 (GAMEPLAY)
Source sdk test
Source SDK test - Destructible environment
Source SDK env_projectedtexture test
Source sdk test #2 (Me fooling around)
Source SDK - Fake Dmm door and glass test
Source sdk test 2
Christian Erali: Source SDK Experimentation
Source sdk stagelight test
Source SDK Mettaton from Undertale...kinda (test project)
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Last Updated: September 26, 2026
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Summary
Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the FORTNITE ADDED NEW OVERRIDES WITH THE NEW UPDATE. THE fooling with physboxes finally got them to behave since previous This is a better and more of an escape version than the first one. This was a level I built during my Level Design II course. Using it I tackled many different concepts and mechanics that I later used ... they finally works with the spotlight ^^ i just came up to do this video to show ^-^ Who knows, maybe i even get to make an actual boss battle in a custom half life 2 map :v.