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perfume-dev with Ruby/SDL
TetraCity - commentary 1
Simple Ruby 3D Engine
SDL/OpenGL Ruby Powered
perfume-dev with Ruby/SDL (2)
Ruby Game Demo
SDL/OpenGL Ruby Powered - Scroll
Nebular Gauntlet Demo
誰得Ruby/SDLシューティング(未完成)
N64 3D Rendering From Scratch
perfume-dev with Ruby/SDL (3)
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Last Updated: October 1, 2026
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Summary
Lags because of the capture. Very fast actually. Simply testing what could be done using the amazing Ruby Language ! :) Finally made transparency working ! Remember that this is only a test room for now, so that textures don't match very well with the ... The same work as before, trying a Zoom Function. sourcecode is here: github.com/authorNari/perfume-dev-rubysdl2d. Demo of the first milestone of the new game I am designing and developing called TetraCity. I am using the Ruby language along ... Lot's of new stuff ! - Zoomable camera in/out - 2D textures with transparency to create complexe objects easily - handled collisions ... Test room. Capture sucks, but I'm still working to make this Ruby 2.5D engine. Still have a problem to make a SDL Surface ... source code is here: github.com/authorNari/perfume-dev-rubysdl2d. This is a short video showing my in-development C++ Game. This shows the player moving through the levels avoiding the car ... Things are about to get wild ! - animated sprite - scrolling camera. Still looking to the best camera adjustment. Video screen capture of Nebular Gauntlet, which uses gccsap.com/projects/13 参照のこと. This is the next entry in my video series on programming the N64 from scratch. In this video, I cover the N64's RDP, how command ...