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Gosu Ruby OpenGL Zoom
Ruby Pathfinding A* - Gosu / OpenGL
3D + sprites engine in Ruby OpenGL/SDL
Ruby + gosu + opengl Test 1
Ruby Gosu / OpenGL + Pathfinding #2
Ruby + gosu + opengl VBO test
Title Screen test
Basic OpenGL Scene
Max Exporter to Ruby-OpenGL : rotations handled
TetraCity - commentary 1
RubyOpenGL + RubySDL
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Last Updated: October 1, 2026
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Summary
In this talk we'll explore what can we create using The same work as before, trying a Zoom Function. Hello ! I used this A* script : rubyforge.org/projects/ Finally made transparency working ! Remember that this is only a That was not that hard ! Converting quaternions to classical degrees and implement rotations on the exporter. That way I can ... Demo of the first milestone of the new game I am designing and developing called TetraCity. I am using the Lags because of the capture. Very fast actually.