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Workshop - Solos
Rive 101 - Listeners
Rive 101 - Artboards
Rive 101 - 4.9 Exercise: The bouncing ball: Adding Squash and Stretch
Rive 101 - Single Animation States
Rive 101 - Lists
Rive 101 - State Machine Layers
Rive 101 - Property Groups
Rive 101 - Interface
Rive 101 - Conditions
Rive 101 - List Index
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Last Updated: September 27, 2026
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Summary
In this video, we'll provide you a quick exercise on how to build a frame by frame animation using Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine. Artboards are the foundation of your compositions across both design and animate mode. They act as the root of every hierarchy ... This video will talk about the concept of Squash and Stretch. States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... Lists allow you to use View Model Instances as elements within Layouts. State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Property groups are used to animate the values of View Model Properties. Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ... The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ...