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3D Rendering with Binary Space Partitions
Rendering: Using the BSP tree tuner script
Online Computer Graphics II: Rendering: Raytracing Acceleration: Binary Space Partitioning Trees
Rendering: BSP tree statistics
Rendering: Introducing BSP tree
Rendering: BSP tree render test results
BSP Trees: The Magic Behind Collision Detection in Quake
3D Engine demo 1: 3D BSP Trees
BSP Tree Rendering
BSP Tree
3d rendering front to back using BSP tree
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Last Updated: September 27, 2026
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Summary
This video was part of the XSI 4 Production Series DVDs also hosted on Vast. Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... Online Computer Graphics II Course: An explanation of how Quake, and other games it, use this revolutionary data structure to stop the player from walking through ... Shows my 3D Engine running a sample scene where polygons split by the 3D