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BSP Trees: The Magic Behind Collision Detection in Quake
Rendering: Introducing BSP tree
Rendering: BSP tree and render performance
Rendering: BSP tree tuning setup
BSP Tree Method
Rendering: BSP tree render tests
Rendering: BSP tree render test results
Why Doom is Awesome: Binary Space Partitioning
BSP Tree
BSP Tree
How to Calculate Binary Space Partitioning (BSP) Tree
Full Guide
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Last Updated: September 27, 2026
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Summary
This video was part of the XSI 4 Production Series DVDs also hosted on Vast. Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... An explanation of how Quake, and other games it, use this revolutionary Edit: I'm aware now that Doom didn't use affine texture mapping. I'm also aware that many of the games following Doom used ... This is my individual assignment for RTCG.