Introduction of Opengl 3 3 Geometry Shader Exploding Monkey
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Cartoonish Fire particle effect made in DirectX 10 with geometry shader
GLSL Advanced Rendering Coursework
Advanced Games Programming Shaders Work
Snake: GLSL skinning and metaballs
HLSL Shader For Bluebottle Fly
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Last Updated: October 1, 2026
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Summary
Sources: github.com/MonkeyFirst/Urho3D/tree/gl- A water shader I made for HLSL shader model 4, focusing on Just a very very simple per pixel Test object with 512 triangles, 2 point lights, smooth normals. Me and some class mates spent the weekend with a nice little game development LAN. I created this particle effect in directX 10, ... This is a demo of my coursework submission for the advanced rendering half of one of of my modules. The effects shown were ... For my Advanced Games Programming Module I had to create a series of different This is snygg, found at bitbucket.org/maghoff/snygg/wiki . The newest feature is the use of the metaballs effect ...
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