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CSC8502 Advanced Graphics for Games Coursework
Shader Dev Series Ep 5 ::Hands on with GLSL
Tom Lewis - Programming Portfolio - OpenGL/GLSL
Time-Warped Realms – C++ & OpenGL Scene Transition | CSC8502 Coursework Showcase (2024/25)
14. Stretching and animating our square in GLSL - Shader course
Raytracing in GLSL
Render water surface with glsl
Advanced Shader Programming Coursework Demo (C++)
Halloween Pumpkin's - GLSL Shader Programming
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Last Updated: October 2, 2026
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Summary
Features implemented: Geometry shader based grass Snake created with geometry shader Raymarched and raymarched ... Final demo of the CS562 class, showcasing my real-time 3D renderer built from scratch with C++ in OpenGL 4.3. The This is the graphical simulation I made for the Newcastle University CSC8502 module. Built entirely in C++/OpenGL with no ... Tools used in this video series include: Verto Shader Editor - apple.co/1InZXRs OR Verto Studio 3D (both 3D modeling + ... Footage from a Computer Graphics university Explore a visually rich OpenGL-powered environment that seamlessly transitions between two dramatically different time periods. Topics covered: -Setting up post-processing effects -Grayscale post-process effect. Real-time hatching non-photorealisitc shader developed in In this video, I explain how to skew and animate the rotating square we made in the previous video to get one step closer to ... Working on some improvements and adding some new features. This is a pathtracer running in a fragment shader on a GTX 750 ... At Shader Learning you will learn techniques distortion and texture blending to create breathtaking watery effects.