Nes Programming 156 Code Refactoring Information Guide

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Background to Nes Programming 156 Code Refactoring

Details NES Programming #156 - Code refactoring Guide
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Main Features

Coding NES Loops Guide
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Latest News

Information NES Programming #158 - Finishing up code refactoring for now News
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Coding NES Subroutines
Coding NES Subroutines
NES Assembly: Ep4 - Refactoring, more RLE
NES Assembly: Ep4 - Refactoring, more RLE
NES Programming PRGE - Part 2
NES Programming PRGE - Part 2
NES Programming #153 - More work on level 1
NES Programming #153 - More work on level 1
NES Programming #151 - Starting on level 1
NES Programming #151 - Starting on level 1
NES Programming PRGE - Part 1
NES Programming PRGE - Part 1
NES Assembly: Ep17 - Eureka! (Refactoring)
NES Assembly: Ep17 - Eureka! (Refactoring)
NES Programming #16 - Exporting asset data to the NES!
NES Programming #16 - Exporting asset data to the NES!
JeremyBytes - Clean Code: The Refactoring Bits
JeremyBytes - Clean Code: The Refactoring Bits
Refactoring Crappy Code to Idiomatic C
Refactoring Crappy Code to Idiomatic C
NES Programming #171 - Working with CHR RAM
NES Programming #171 - Working with CHR RAM

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Last Updated: September 24, 2026

Future Outlook

Details NES Programming #157 - Code refactoring, part deux: the RTS trick Update
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Summary

After having a good conversation with Felipe Reinaud, I started the process of trying to reorganize my project In this episode I show you how to In this episode, we finished up A shorter than anticipated but still fun two-part series where I streamed Some side-conversations in this episode, but all good topics. I worked on level 1 a bit and will be continuing to do so on Thursday. Another rambling episode where we talked about designing level 1, optimization, compression (as in whether to compress or not), ... Fixing dumb convoluted methods with smarter concise ones. Source ASM: ... This is a video companion to my presentation "Clean Shorter episode, where we worked on removing the title screen from the CHR RAM so that it's out of the way (since we don't need ...

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