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NES programming #1.1 - Introduction to the NES hardware
NES Assembly: Ep4 - Refactoring, more RLE
Subroutines in Low Level Code - Computerphile
NES Assembly: Ep1 - RLE Decoding
NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
NES Programming #23 - Sprite 0 and MMC3
NES Assembly: Ep3 - Adding Directives to RLE Decoder
NES Programming: Video 11 - MMC1 Mapper
NES Assembly: Ep2 - Setting Up NROM
NES Programming #171 - Working with CHR RAM
NES Programming #151 - Starting on level 1
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Last Updated: September 27, 2026
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Summary
In this episode I show you how to program with loops on the This time we learn how the 6502 CPU in the NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ... Disclaimer. I am not an expert and learn this stuff for fun. I could very well be doing inefficient methods or none scalable This week we figured out why the sprite 0 Part 3 Adding in extra exceptions into the decoder to read uncompressed strings and decoding quick doubles. In this video, I'll be going over ones of the most popular mappers for the Part 2 of our ventures into decoding level data on Shorter episode, where we worked on removing the title screen from the CHR RAM so that it's out of the way (since we don't need ... Another rambling episode where we talked about designing level 1, optimization, compression (as in whether to compress or not), ...