Java Netbeans Game Dev Log Part 5 Improved Performance Drawing Information Guide

  1. Overview on Java Netbeans Game Dev Log Part 5 Improved Performance Drawing
  2. Core Information
  3. Latest News
  4. Detailed Analysis
  5. Final Thoughts

Overview on Java Netbeans Game Dev Log Part 5 Improved Performance Drawing

Information Java Netbeans Game Dev Log - part 5: Improved performance + drawing! Update
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Core Information

Java Netbeans Game Dev Log - part 6: Colors and bigger tiles! Update
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Latest News

Java Netbeans Game Dev Log - part 7: New graphics and larger map! News
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Java Netbeans Game Dev Log - part 23: New character graphics and animation!
Java Netbeans Game Dev Log - part 23: New character graphics and animation!
Java Netbeans Game Dev Log - part 11: Backpack mostly finished!
Java Netbeans Game Dev Log - part 11: Backpack mostly finished!
Game Dev Log - Hand Drawing Game Assets
Game Dev Log - Hand Drawing Game Assets
Java Netbeans Game Dev Log - part 18: Pixel art, shield and sword and stuff!
Java Netbeans Game Dev Log - part 18: Pixel art, shield and sword and stuff!
Java Netbeans Game Dev Log - part 29: Animal AI and Bresenham algorithm!
Java Netbeans Game Dev Log - part 29: Animal AI and Bresenham algorithm!
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 41: Metal crafting and improved zoom!
Java Netbeans Game Dev Log - part 41: Metal crafting and improved zoom!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 20: Rabbits and sounds!
Java Netbeans Game Dev Log - part 20: Rabbits and sounds!
Java Netbeans Game Dev Log - part 36: Caves!
Java Netbeans Game Dev Log - part 36: Caves!

Detailed Analysis

Data is compiled from public records and verified media reports.

Last Updated: September 30, 2026

Final Thoughts

Information Java Netbeans Game Dev Log - part 17: Dual wielding and animal AI! Update
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Summary

Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... I've been fighting pixels! A lot of them. And got beaten up million times. But pixel art is about persevering and so I did! This update was more about background stuff and preparations for what's next to come. I've added wooden shield and sword, ... I've added melee combat with polearms and bare hands skills to complement it. Getting Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. I've added rabbits with their animations and sounds! Too tired to write a description :) Also caves!

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