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Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 35: Stackable inventories!
Java Netbeans Game Dev Log - part 21: Campfire and killing rabbits!
Java Netbeans Game Dev Log - part 6: Colors and bigger tiles!
Java Netbeans Game Dev Log - part 27: Performance optimization, sounds, transparency!
Java Netbeans Game Dev Log - part 51: snare trap and dead rabbits!
Java Netbeans Game Dev Log - part 34: Reworked inventories!
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 36: Caves!
Java Netbeans Game Dev Log - part 17: Dual wielding and animal AI!
JAVA 2D Game DEV-LOG # 3 | Items that can be picked up | Enemy Movement | Player Attacks
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Last Updated: September 27, 2026
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Summary
Today I've added a character sheet and figured out how to make In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ... I've added the possibility to kill a rabbit using an axe and I've implemented the building system with the first recipe being a ... Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... I finaly got rid off some old sound implementation that I didn't . And I can control the volume now. It's another step towards in ... I've introduced a trap system into the I had to unify the inventory system in order to ease the future Too tired to write a description :) Also caves!
Java Netbeans Game Dev Log Part 11 Backpack Mostly Finished.pdf
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