Introduction of Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency
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Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 42: Action timers and grass tile variations!
Java Netbeans Game Dev Log - part 51: snare trap and dead rabbits!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
Java Netbeans Game Dev Log - part 30: Console messages and performance optimization tips!
Java Netbeans Game Dev Log - part 25: Farming!
Java Netbeans Game Dev Log - part 29: Animal AI and Bresenham algorithm!
Java Netbeans Game Dev Log - part 53: spike trap, ghosts, graves, blood!
Java Netbeans Game Dev Log - part 50: health, thirst, hunger bars!
Java Netbeans Game Dev Log - part 21: Campfire and killing rabbits!
Java Netbeans Game Dev Log - part 4: Debugging system + Menu Options!
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Last Updated: September 27, 2026
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Summary
I've added rabbits with their animations and I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ... Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. Tile variations are gonna be important later on when I'll start working on biomes but grass tile variations is a good start. And action ... I've introduced a trap system into the You can farm now! It's going to be one of the ways to get some extra nutrition while fighting for your own life! I've added melee combat with polearms and bare hands skills to complement it. Getting better at those skills increases your hit ... Uncapped framerate is really helpful when analysing potential Just a bump that I'm still here and I intend to continue working on this project. It is something that has been I've added the possibility to kill a rabbit using an axe and I've implemented the building system with the first recipe being a ... I've added random object location generation, debuggin options and new menus. And I did all that from a bathtub full of hot water ...
Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency.pdf
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