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Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 6: Colors and bigger tiles!
Java Netbeans Game Dev Log - part 27: Performance optimization, sounds, transparency!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 35: Stackable inventories!
Java Netbeans Game Dev Log - part 36: Caves!
Java Netbeans Game Dev Log - part 34: Reworked inventories!
Java Netbeans Game Dev Log - part 43: Saving the game, animations!
Java Netbeans Game Dev Log - part 1: The Beginning
Java Netbeans Game Dev Log - part 18: Pixel art, shield and sword and stuff!
Java Netbeans Game Dev Log - part 15: Animation and equiping stuff!
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Last Updated: September 27, 2026
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Summary
Today I've added a character sheet and figured out how to make Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... I finaly got rid off some old sound implementation that I didn't . And I can control the volume now. It's another step towards in ... In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ... Too tired to write a description :) Also caves! I had to unify the inventory system in order to ease the future So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action animations. This update was more about background stuff and preparations for what's next to come. I've added wooden shield and sword, ...
Java Netbeans Game Dev Log Part 10 Backpack Mostly Finished.pdf
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