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Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2-00.0 Yahtzee: Die Class
Java 2-04 Yahtzee:Toggle Buttons
Java 2 - 09.0 Yahtzee - UI Split From Game Model
Java 2 - 15.0 Yahtzee - Update Totals
2022-05-23 Java 2 - Yahtzee Dice Animation - Part 2
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Last Updated: September 26, 2026
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Summary
Final housekeeping chores are addressed and small bug fixes are put in place. So far, the naming of variables and controls has been pretty haphazard. In order to align these names with the names used in ... Congratulations! You made it to the final video in the This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... Here we get complete the last renaming step to get ready to build the User Interface control arrays. We add more features to the reset game state so that the player can hit the reset button and it will be as if the game is being run for ... We learn in this video how to "factor" out repetitive Next, we create a new Game Model class that will allow us to separate our game processing The first video in the series on how to build a dice roller project that eventually will grow into a full fledged version of the dice game ... Replace the JButtons with JToggleButtons so that we can hold the dice between rolls. We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI.