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Java 2 - 18.0 Yahtzee - Chance and Full House
Java 2- 00.5 Yahtzee: Dice Class
Java 2-02 Yahtzee: Number of Rolls Control
Java 2-05 Yahtzee: State Machine
Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2 - 20.0 Yahtzee - Small Straight
Yahtzee - Java
Java 2 - 08.0 Yahtzee - Game Model Creation (New)
Java 2 - 09.0 Yahtzee - UI Split From Game Model
Java 2 - 15.0 Yahtzee - Update Totals
Java 2 - 19.0 Yahtzee - Large Straight
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Last Updated: September 29, 2026
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Summary
The first video in the series on how to build a dice roller project that eventually will grow into a full fledged version of the dice game ... We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... Yeah so here what we'd to do is add an array that says whether a single Congratulations! You made it to the final video in the Two more scoring categories are handled in this video, both Full House and Chance. After this video, then only two scoring ... This is the second video in the series that show you how to create a Controlling the number of times the player of the game can roll the dice. Finish the Dice rolling functionality in the The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... Next, we create a new Game Model We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... We continue to build the Game Model The large straight category is addresses as well as that addition of a new method to the game model that resets the turn number.