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An introduction to M-plicits: Neural Implicit Surfaces via Nested Multiscale Residuals
Surface Area for Implicit & Explicit Surfaces // Vector Calculus
Understanding Blobby Implicit Surface Metaballs by Simulating them in 2D with Photoshop
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Last Updated: September 27, 2026
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Experimental project: A C++ Node Let's think about a classical geometry problem -- finding a tangent plane to a In this video we provide a fun introduction to our paper "M-plicits: Neural This video has been developed at the VISGRAF Laboratory (IMPA). Little experiments that I made while trying out things with volume rendering in unity. Dual contouring of volume data in WebGPU. usegpu.live/ We learn to predict correspondences by creating a self-supervised loop from a source 3D scan to a 3D mesh model. [Work in progress] Webassembly demo: arthursonzogni.com/LightFlowEditor/3/ This is a C++/Webassembly Node A 2D simulation of metaballs, a/k/a 'blobbies,' using Photoshop, a gradient map, and various blend modes