SDK2013 Custom Deferred Shading (Custom Water Rendering 2)
Deferred Shading
SDK2013 Custom Deferred Shading (Lightstyle Support - Flickering lights!)
Deferred shading with OpenGL
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Last Updated: September 27, 2026
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Summary
This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. Original video: youtu.be/CfjvpKKMarI Personal and strongly opinionated rant about why one should never use A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ... An unoptimized implementation of tiled forward/ This is a -up to my previous video that tries to address some of the raised concerns. Slides: ... Code samples derived from work by Joey de Vries, author of learnopengl.com/ All code samples, unless ... First version of custom raymarched volumetrics In Episode of Shaders Monthly, we talk about nucleartrailers.com Unity 3 'Feature Preview - Get Leadwerks Game Engine 5 on sale this week: store.steampowered.com/app/251810/ Join is on Discord: ... Ability for the lights to use lightstyles, so they have ability to flicker, works with volumetrics as well. didnt build cubemaps so i am is ... Bunch of omni lights illuminating some grey cubes :) Source: github.com/pakt/gfx/tree/master/mrt.deprecated.