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Java Game Development (LibGDX) | Episode 18 - drawing Sprites on Box2D
Enemy firing - libGDX, Box2D, Tiled Map
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Last Updated: October 1, 2026
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Summary
This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used I implemented moving platforms in my platformer project. everything in my project, these platforms are moved by I think I am starting to get a cold or something... Not good! In this video, I just go over some basic I just implemented one way platforms in my platformer project based on A video about how to use the Box2DMapObjectParser from play.google.com/store/apps/details?id=com.krishna.colors Game created with In this episode, we start programming the actual game! The first thing to learn is In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... I introduced swinging spikeballs in my project. More troubles for the hero ! For more informations on my project me ... It's time to get some Sprite rendered on the boring Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ...