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Last Updated: September 27, 2026
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Summary
Pixmaps are a nice way to edit and save textures in LibGDX. Here's how to use them, requested by Ismael Birje ... Digital Wolf Studios released a new game made with LibGDX! Google Play: ... Odd bug happends all sprites get outlined with a Alpha when the camera moves by a flaot integer. The car we made in the previous episode was great, however not really useful without motor, so we add one this time. I forgot to ... Ignore the rant of polyline objects and how they are broken into separate lines with 2 points each. I was thinking about something ... The libGDX Jam is a collaborative game jam to encourage libGDX developers to make awesome games and share them with the ... Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ... Pedro Rodiguez and an anonymous asked for a video about how to do raycasting in Box2D. This video probably comes a bit late ... Developed a 2D platformer which incorporates different physics concepts, such as gravity, wind, momentum and velocity. A Dev-Log of my pre-alpha tile engine. Welcome to the last episode of the mini tutorial series about tile maps in LibGDX. This time, we'll create some objects in an object ...