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Coding Adventure: Game Idea Generator
Coding Adventure: Marching Cubes
Coding Adventure: Coding a Coding Game
Coding Adventure: Additive Synthesis
Coding Adventure: Simulating Smoke
Coding Adventure: Terraforming
Coding Adventure: Chess
Coding Adventure: Software Rasterizer
Coding Adventure: Portals
Coding Adventure: Atmosphere
Coding Adventure: Planetary Fluid Sim
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Last Updated: September 26, 2026
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Summary
OO! A snail trail! Remember to , and leave a down below! Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...