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Main Features
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Developments
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Coding Adventure: Ray Marching
Coding Adventure: Simulating Fluids
Coding Adventure: Solar System
Coding Adventure: Ray Tracing
Coding Adventure: Coding a Coding Game
Coding Adventure: Procedural Moons and Planets
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Last Updated: September 24, 2026
Summary
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Summary
The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.