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Coding Adventure 28
Coding Adventure: Sound (and the Fourier Transform)
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Chess
Coding Adventure: Simulating Smoke
Coding Adventure: Rendering Text
Coding Adventure: Rendering Fluids
Coding Adventure: Terraforming
Coding Adventure: Solar System
Coding Adventure 68
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Last Updated: October 2, 2026
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Summary
In this video, you learn how to write after a loop! Remember to , and leave a down below! Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ... Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... We've succeeded in the past to make a bunch of little balls behave a fluid, but can we now make them look a fluid too? I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...