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Last Updated: September 25, 2026
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Summary
Here's a step-by-step explanation of how to create an A* Welcome to the first part in a series teaching 00:00 Intro 00:16 Continue from part 1 02:17 PathPoint 07:16 Placing Pathpoints on level 07:45 Saving points to file 13:40 Testing ... In this multi-part coding challenge, I attempt an implementation of the A* This was a fun personal-project where I got to explore data structures/algorithms, create a more professional code ... In this video, I showcase a custom-built If you want to learn how the A* algorithm works, please check: youtu.be/2JNEme00ZFA In this video, we will implement Using Dijkstra´s algorithm running at 120 times per second on a dedicated thread this save the FPS but increase the CPU usage. Grey tiles are walls, green and red tiles are different types of tile but are both walkable.