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PxCode Python Tetris - PART 1
Implementing Piece Rotation and Explaining the Logic | Tetris Tutorial (Part 6)
PxCode Python Tetris - PART 2
Programming a Tetris Game with JavaScript and P5.js (Part VI - Collisions beetwen pieces)
PxCode Python Tetris - PART 5
Pygame Space Invaders Beginner Tutorial in Python - PART 6 | Pixel Perfect Collision Using Masks
Build Tetris with Pygame #5 - Moving the Shapes Down
Tetris Part 6 - Shapes on top of Shapes
Adding Score system and endscreen | Tetris PART 5 | game development | python & pygame | #pyguru
Build Tetris with Pygame #4 - Making Shapes
Let's Code Python: Tetris, Part 2
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Last Updated: September 25, 2026
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Summary
The source code will be released as soon as the project gets finished. The plan for today is to implement piece rotation. Get early access to this entire course now on Net Ninja Pro: netninja.dev/p/build-a- Support the stream: streamlabs.com/cghoussem. In this tutorial we will clean up our code and also detect when a shape is on top of another shape. Processing tutorial 12/31/2019. Today we got a general idea of how we'll manage each piece, and got an initial piece to spawn at the top of the board.