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Coding Adventure: Making a Better Chess Bot
Coding Adventure: Rubik's Cube
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Code monkey LVL 91-95
Coding Adventure: Ray Tracing
Coding Adventure 15
Coding Adventure: Terraforming
Coding Adventure: Ant and Slime Simulations
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How to pass CODING ADVENTURE: CHALLENGE #39 - By Mia
Coding Adventure 98
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Last Updated: September 24, 2026
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Summary
Broadcasted live on Twitch -- Watch live at twitch.tv/stolao. This time you need to define your own variable! Remember to , and leave a down below! Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Remember you need to change the distance to the turtle to distance to the banana or it will only go midway! , and ...